Wednesday, April 25, 2012

PlayStation Mentality

This is the over-all picture of a PlayStation: There is a challenge made. Its acceptance is registered. The fighting begins. The excitement builds up. It is bad if the challenger is losing. But this can ask for help – in line with spirit of the question “Want to call a friend?” Such are the main features of a PlayStation. It is a toy. It is a game. It is a pastime. It heightens the curiosity and alertness of children. It provides entertainment and pastime to young people. It is an exercise of their alertness and agility. It provides self-satisfaction when the challenge is won. On condition that is remains but a play and nothing more. It provides relaxation to adults by way of an innocent pastime.

But a special danger comes about when a particular adult slowly but surely gets or absorbs the “PlayStation Mentality.” In this case, the usual sequential factors are the following: First, the individual concerned feels challenged – though this is not necessarily true. Second, the same accepts the challenge as a matter of course – even though evidently unequal to the dare made. Third, the same infallibly asks for help from somebody else – the moment he feels losing the challenge.

The “PlayStation” Mentality then has the following common composite though and behavioral pattern on the part of the adult with the said mind frame: “I am strong. I am brave. I am able. I do not want anybody in my way. I give in to no one. I accept any and all challenges. I shall allow nothing to deter me.” And here is the catch: “I can always call on somebody to help me.”

This brings to fore the underlying reason behind the recent events that took place in this part of the world – in line with the “PlayStation Mentality.” There was someone who sent a big ship to the Philippine seas. In response to this challenge, there was somebody in turn who bought an old and aging “banca” that was docketed and rotting for decades somewhere. More. There was someone who heard the launching of formidable rockets in this and that part of the globe. In response to this felt challenge, he sends a “kuitis” to the skies. All these may sound like one big joke after another. It is however definitely more serious than that. Reason: It is the “PlayStation Mentality” acted upon in this and that part of the globe. More. Adults are the ones playing. Worst. The same adults hold leadership positions. Result: Their respective constituencies are either bitterly lamenting in public or laughing much “in the inside.”

Specifically in conjunction with the foreign big ship VS the local “banca” the picture is bad. The challenger is losing. Hence, the “Want to call a friend?” offer is acted upon. Foreign forces then came by way do doing some “exercises” here and there. Got it?